C1.Win.C1DX.4 Assembly > C1.Util.DX.WIC Namespace > DdsFrameDecode Class > CopyBlocks Method : CopyBlocks(Nullable<RectL>,Int32,DataStream) Method |
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value specifies the entire texture. If the texture uses a block-compressed C1.Util.DX.DXGI.Format, all values of the rectangle are expressed in number of blocks, not pixels.
'Declaration Public Overloads Sub CopyBlocks( _ ByVal boundsInBlocks As System.Nullable(Of RectL), _ ByVal stride As System.Integer, _ ByVal destination As DataStream _ )
public void CopyBlocks( System.Nullable<RectL> boundsInBlocks, System.int stride, DataStream destination )
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value specifies the entire texture. If the texture uses a block-compressed C1.Util.DX.DXGI.Format, all values of the rectangle are expressed in number of blocks, not pixels.